La siguiente página contiene las reglas relativas a las acciones que suceden en el juego.
Cantr’s mission is to foster creativity, learning, and communication in a world simulating the challenges of real life.
To accomplish this mission, the game of Cantr has one rule, the Capital Rule, which applies to all players of Cantr and is monitored by the Players Department, which consists of volunteer players.
The Capital Rule is that each character must be played subject to the limitations of its own perspective and the world in which it resides.
The following exceptions apply:
- Characters are affected by the core or implicit knowledge of the player, including, to a limited extent, the language, philosophy, and personality of the player.
- The Capital Rule doesn’t apply to the Intro or Tutorial World of Cantr (https://intro.cantr.net).
The following describes each part of the Capital Rule:
A Character’s Perspective
- Knowledge is power, and obtaining knowledge is one challenge a character must overcome through its own experiences in the game. One character does not automatically know anything that another character knows, including previous characters.
- A character’s perspective also includes its motives, desires, and even emotions. For example, a character’s goals and decisions should not be affected by what happens to other characters of the same player.
The World of Cantr
- While a character can believe, think, or say things that are not true about the world, roleplayed actions or events (often within *asterisks*) should reflect what is possible or reality in the world of Cantr.
- Cantr, or the world in which characters live, is intended to represent real life. The mechanics of Cantr, including materials, construction, and travel, were implemented with this in mind, but do not necessarily reflect real life, due to technical limitations or for Cantr to be a persistent and slow-paced game (not requiring quick responses by players). Limits on the frequency in which one can attack other characters is an example of this.
- The mechanics of Cantr continue to evolve as additions and improvements are made (see the Discord chat channels to participate in changes to the game).
- The implemented mechanics of the game are the authority in terms of what is reality, and where not specified or implemented, one can assume reality or nature is the same as on Earth.
- There is no magic in Cantr, but characters can think there is magic.
- The form of a character’s body is chosen by the player and can be anything that is possible in real life without any events outside of the character’s experience (a new character can’t spawn with battle scars). The same applies to describing animals, within reason. Note that a character’s public description may be used to describe anything that another person would easily notice upon seeing the character. See examples for “Character Description” at the table below.
Exception: Core Knowledge of the Player
The diversity of perspectives and talents that different players bring from around the world is one aspect that makes Cantr appealing. Players’ perspectives manifest themselves in their characters. We encourage players to play character as different from themselves (the player) and especially different from their other characters, but we acknowledge that a character is dependent on their player as much as a car is dependent on the driving skills of the driver. See examples for Language, Philosophy, and Skilled Knowledge in the table below (“Capital Rule Examples”).
Exception: Intro World (Tutorial)
The Intro World of Cantr (https://intro.cantr.net) is a place for new players to become accustomed to the game and ask questions. As such, the Capital Rule is not enforced on the Intro World and characters may speak from a player’s complete perspective. However, we strongly encourage the use of roleplay and following the Capital Rule here in most cases in order to help new players learn and for an engaging roleplay experience on the Intro World.
Capital Rule Examples
Here are some examples, with “Acceptable” use of a player’s knowledge on the left, “Debatable” in the middle, and “Not Allowed” on the right. Items in “Debatable” are not restricted but some could later be changed to “Not Allowed” or be requested by the Players Department in specific circumstances (without this being counted against you as a warning).
Category
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Acceptable
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Debatable
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Not Allowed
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Language
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General language
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Idioms that don't make sense in Cantr.
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Specific references to named persons, places, animals, or objects that a character has not seen or heard of.
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Speaking with a dialect or accent based on real life.
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References to things that don't exist in Cantr but that a character would reasonably be aware of on Earth (e.g. bugs).
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Lyrics or quotes from real life or that the character has not heard or read.
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Philosophy
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Philosophies on life or society, such as that killing is bad and the concept of elections.
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Using a near-exact copy of a real life constitution, document, or religion as basis for an organization in Cantr.
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Direct references to religion or government outside of Cantr.
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Understanding of family relationships, including marriage.
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References to general political movements such as democracy and communism.
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References to specific political parties except as general terms.
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Skilled knowledge
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Basic math skills, such as addition, fractions, and degrees (e.g. to navigate ships).
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Acting as an expert on a mechanic of Cantr (like sailing ships or domesticating animals) without the character having any experience doing it.
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Using very specialized real-world knowledge without justification (e.g. automatically knowing advanced chemistry or details about outer space).
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The ability to read and write.
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A player using a calculator or spreadsheet for what the character does by hand (characters have more time on their hands than their players).
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A character learning a language much faster than the player.
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Becoming fluent in a language after 2 Cantr years (40 days) have passed but with little to no effort practicing the language (through roleplay).
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Near instantly becoming fluent in another language or speaking words one has not seen or heard before (before reasonable exposure to the language and at least 2 Cantr years).
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Collaboration
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Planning within the game through roleplay when or how to carry out an action, including attacks or stealing.
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Using OOC messages within the game to plan actions or explain your schedule.
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Planning outside of Cantr with another player to do something with their characters, or planning when to do something (including on the forum, Discord, email, or a phone conversation).
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Pre-knowledge
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Having a character spawn with a predetermined name or personality.
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Spawning with a specific goal unlikely of someone who doesn't have knowledge about Cantr history or towns (e.g. start a multi-town organization, be a pirate).
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Using specific information about history, towns, or other characters that the character did not learn themselves.
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Attempting to spawn a character in a specific location, or go to a specific town or character right after spawning. This includes having characters intentionally die right after spawning (to spawn another character).
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Character Description
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Unusual body height, color, or disability that has existed in real life.
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An extreme or rare deformity that exists in real life.
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Different body form than is possible (e.g. wings, 6 limbs, tail).
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Warnings
A Players Department (PD) member (volunteer staff member) may issue a player a warning under the following conditions:
- The player (or one of their characters) has committed one of the items listed as meriting a warning (described below).
- The PD team has been informed of the proposed warning and associated message for at least 24 hours (unless it is an emergency situation).
- There is a current majority vote by PD, and at least 1.5 votes (the department chair has a vote of 1.5).
Details:
- The first warning a player ever receives is not counted against them, so they must receive another later warning before receiving a punishment.
- Only one warning may be issued at a time, and a subsequent warning must be for infractions committed after the last warning.
A warning only lasts 6 months.
- Upon reaching a second warning, a player may receive one of the restrictions listed in “Restrictions of punishments that the PD may require only after a player is warned”.
- Upon reaching 3 warnings, a player may be banned with a unanimous vote by the Game Administration Board (GAB).
- If the Players Department determines a case where a player is breaking an aspect of the Capital Rule that is not specified in this document as meriting a warning, the Players Department may notify the player and request their cooperation only after a vote by the Game Administration Board, and this request may not be counted as a warning against the player.
- Any substantial change or additions to the policies in this document require approval by the Game Administration Board, and as with all GAB proposals, players should be informed of the change.
When a warning is issued, the following procedure applies:
- The warning message is sent after consideration by the Players Department.
- The player is informed:
- that they are receiving a warning.
- for which specific infraction the warning is for (from the public list).
- what may happen as a consequence of a future infraction.
Safety Precautions
In order to avoid problems with the Capital Rule and to make it reasonable to enforce (it can be difficult to know the motivations of players), Cantr staff (the Players Department) enforce restrictions on some actions that do not necessarily break the Capital Rule. These restrictions are motivated by the following:
- To avoid situations where the Capital Rule would likely be broken.
- To avoid inevitable or subconscious player bias due to knowing information that their character doesn’t, and to not impose such extra information on players.
- To make enforcing the Capital Rule reasonable (it can be difficult to know the motivations of players).
- To make the game as fair as possible for all players.
Note that players who live in the same household or who have the same IP address are treated as the same player in all of the following restrictions and for any other aspects of the Capital Rule (this does not apply to the total number of characters allowed).
The following restrictions apply regardless of the situation (doing these merit official warnings, and the code of the game may prevent some of these actions):
- Attacking a character with two or more characters of the same player.
- Dragging a character with two or more characters of the same player.
- Passing items or notes between characters of the same player, including dropping and picking up (there must be the character of another player involved).
- Unlocking a door or lock for another character of the same player.
- Working on the same project as another character of the same player.
- Voluntarily traveling in the same vehicle as another character of the same player.
- Whispering to another character of the same player.
- Having three or more characters in the same town (regardless of the building, etc.).
- Revealing events to another player (or publicly) less than 4 days after the event passed.
- Having more than one character in both the same town and the same organization (e.g. both are town officials).
- Creating a character in a language in which one only knows a few words (practice elsewhere first and learn basic grammar and conversation).
- Creating another Cantr account when one already has an active account.
- Publicly or privately sharing information about the Cantr world (as opposed to old events) that Cantr staff has not made publicly available (for example, on the wiki). This includes maps, resource locations, locations of organizations, or locations of characters other than your own (exception: information from Cantr may be shared with someone who is one of the following: a Player Advocate, a member of the Players Department, a member of the Game Administration Board).
- Revealing who the players of specific characters are, without permission by the player See examples for Language, Philosophy, and Skilled Knowledge in the table below (“Capital Rule Examples”).
- Engaging in ERP (erotic roleplay), submitting sexual, graphic, or obscene content with more than one other character present in the same location (even if whispering) or without permission from the player of the other character (they and you must be 18 years or older). Consent may be stated through one’s character in parenthesis or prefaced by “OOC:” (out of character).
- Breaking Cantr’s Terms of Use in any other way.
While having to change the behavior of your character to follow a precaution isn't necessarily an excuse, you may request permission from the Players Department for specific cases where following the safety precaution would be unreasonable, if it does not break Cantr's Terms of Use. The Players Department will decide this by vote. To request consent for explicit content where there is more than one other character present, you may use this form: ERP and Graphic Content Consent Form
The following actions always break the Capital Rule (and merit a warning):
- Planning the future actions of characters outside of the game with other players who will be involved in any way.
- Anything in the “Not allowed” category of provided examples.
Restrictions or actions that the Players Department may require in specific cases, without the player having broken a rule and without warning (but with a provided reason and the same voting requirements as warnings)
The PD may or may not put a time limit on these restrictions.
- That specific characters of a player in the same location separate (one must leave the town).
- That two characters in the same organization leave the organization, regardless of location.
- That a specific character no longer participates in ERP (sexual roleplay) or graphic violence, regardless of the situation.
- That a specific character doesn’t speak out of character (using OOC) for any reason other than consent.
- That a character or player not participate in a particular in-game situation (such as an attack).
- That a character leave a specific town or vehicle for a period of time less than one Cantr year (20 days).
- That characters of one player don’t interact with or stay in the same location as the characters of another player, if there is evidence that the players live in the same household or know each other outside of Cantr and the Cantr community.
- Locking a specific character for 7 days or less.
Restrictions or punishments that the PD may require only after a player is warned for something which relates to the restriction
These restrictions are limited to 6 months the first time the player receives a punishment, and to one year the second time.
- Asking a player not to engage in any sexual roleplay or graphic violence.
- Limiting the number of characters a player may have.
- Restricting the creation of any new characters.
- Restricting the creation of character(s) in a specific language.
- Restricting speaking OOC at all with one’s characters.
- Locking a specific character for 14 days or less.
- Locking a player’s account for 14 days or less.
- Requiring a character or any characters of a player to not be present at a particular town or vehicle (for more than 20 days).
- Asking characters of one player not to interact with or stay in the same location as the characters of another player.
The following also require a vote by the GAB
- Locking a player for a second time within a 6 month period, if more than 14 days in total.
- Removing (killing) a character of a player, or locking the character for more than 14 days.
- Banning a player from the game.
Account Locks
A “lock” or “locking” is a temporary ban from using any of one’s characters.
In emergency situations, a member of PD may temporarily lock a player’s account with agreement from at least one other member of PD or GAB, or a majority vote if there are any dissenting opinions. The player must receive an explanation for the lock. An emergency lock must be removed after 14 days or less, unless the player satisfies the requirements for banning and the GAB votes to do so before the 14 days pass. After a player has been locked for 14 days within a 3 months period, GAB may vote to extend the lock by up to 14 days (or ban the player); otherwise, the player must be unlocked. GAB may choose to extend a lock multiple times, but the vote must end after the previous lock period began.
Banning
A player may be banned (locked from creating or playing any characters) if they satisfy the following requirements:
- Has received 2 or more warnings in the past 6 months and has merited a third warning.
- The GAB votes unanimously to ban the player.
- The player has received a punishment within the past year and has received another warning since then (lesser punishment first before banning).
A player may not be banned for more than 6 months the first time. If after playing again (for any amount of time) they merit two warnings within 6 months, they may be banned for one year.
The following cases merit permanent banning from the game as well as from staff (a permanent ban requires a GAB vote to remove):
- Attempt at (or successful) sabotaging or hacking the game of Cantr.
- Attempt at stealing of private information or data from Cantr.
- Using information from Cantr to create a competitor game, in such a way that violates Cantr’s Terms of Use or the Staff Volunteer Agreement (email permissions@cantr.org to request permission on a case-by-case basis).
- Using Cantr or Cantr player communities to stalk or threaten players or anyone in real life.
- Where legal action is being taken against the player in relation to their use of Cantr.
In order to be unbanned, the banned player must do the following:
- Not merit any warnings (banned players do not necessarily receive warnings until they request reentry) or break any rules for the original duration of the ban, plus three months for any rule they break after banning (e.g. trying to make another account). This means that if a player is banned for 6 months, they must not have broken Cantr’s terms for the last 6 months prior to requesting removal of the ban, or the last 12 months if they broke Cantr’s terms twice after being banned.
- Contact the Players Department or Game Administration Board with the following:
- Request removal of their ban from Cantr.
- State that they have read and understand Cantr’s Capital Rule Clarifications and Policies (this document) and agree to follow them.
- The Players Department may additionally request the following:
- Demonstrate understanding on a particular point.
- Agree to follow certain restrictions on their game-play (see the lists above for possible restrictions).
Capital Rule Cheat Sheet
The following are the types of infractions for which a player may receive a warning (players will be informed of the type they committed):
- Collaborating or planning outside of Cantr with other players.
- Attempting to use a second or additional account to play Cantr.
- Speaking or submitting sexual content, ERP, or graphic violence or other obscene content without proper consent or with more than one other character present.
- Trying to persuade players inside the game to stop playing the game.
- Breaking a “Safety Precaution”.
- Not following requests by the Players Department (received as messages on one’s Player Page after logging in).
- Using Cantr to send spam messages or advertisements.
- Harassing a player or a member of Cantr staff.
- Speaking to someone after being requested to stop (not through roleplay).
- Personal attacks towards an individual player or staff member either privately or publicly (on Cantr, Cantr communities, or elsewhere).
- Threatening a player or a member of Cantr staff.
- Using Cantr or Cantr events or relationships to blackmail someone.
- 4-day rule.
- Unrealistic character or item description.
- Inappropriate information in description.
- Creating a character in a language you don’t know.
- A character speaking a language they did not properly learn in-game (with a minimum of 2 Cantr years for fluency).
- Unrealistic roleplay.
- Unreasonable advanced or specialized knowledge from the real world.
- Named reference to something from the real world or outside the character’s experience.
- Quotes or lyrics from the real world or outside the character’s experience.
- Speaking out of character excessively or without a valid reason.
- Direct reference (even if not explicitly named) to religions, organizations, or documents outside of the character’s experience.
Valid reasons for a character to speak out of character (OOC):
- Requesting or giving consent for sexual or graphic roleplay.
- Asking or answering a question about how the game works, in relation to what one of the characters present is trying to do. Such OOC conversation should be limited to a few sentences or statements; if more clarification is needed, please use the staff contact form on cantr.net, ask at #peer_support on Discord, or ask a member of Cantr staff.
No está permitido discutir eventos fuera de personaje con otros jugadores que puedan influir en cualquier acción en curso.
Los eventos concluidos, como las muertes de personajes, no se pueden discutir OOC en los foros, Discord o comunicaciones privadas durante un mínimo de cuatro días.
Cantr está abierto a jugadores de 13 años o más. Antes de participar en cualquier juego de rol sexual, obsceno o gráficamente violento, o compartir dicho contenido, primero debe obtener el consentimiento de la OOC de un jugador adulto (18 o más). Puede haber solo otro personaje presente en la ubicación (el que dio su consentimiento) y el contenido gráfico puede no grabarse en notas.
El consentimiento puede establecerse a través del carácter de uno en paréntesis o precedido por "OOC:" (fuera de carácter).
Whispering no renuncia al requisito de un solo personaje en la misma ubicación, ni está permitido cuando hay dos o más personajes cuyos jugadores dieron su consentimiento.
Se le permite solicitar la confirmación de la edad del jugador al Departamento de Jugadores en privado, pero es su responsabilidad obtener el consentimiento.
¿Qué se considera ERP?
- En un sentido amplio, el contenido sexual puede ser cualquier contenido que probablemente despierte sentimientos sexuales a un lector o despierte tales sentimientos en alguien que experimenta o ve la acción roleplayed en la vida real. Por lo general, es obvio cuando alguien está escribiendo intencionalmente juegos de rol de esta manera.
- Más concretamente, como se mencionó anteriormente, el contenido que requiere consentimiento es cualquier cosa no permitida en una película R calificada (que requiere el consentimiento de los padres por debajo de 17 o 18). Además, cualquier contenido que legalmente requiera el consentimiento o el permiso de los padres.
- Además, para Cantr, cualquier juego de rol o declaración que se refiera a una parte del cuerpo privado mientras usa lenguaje sexual o acción romántica (por ejemplo, besos o abrazos mientras toca explícitamente partes privadas).
- No restringimos besos por sí mismo sin consentimiento, aunque el Departamento de Jugadores puede solicitar mantener este privado donde besos es exagerada y otros jugadores son molestados.
¿Qué se considera violencia gráfica?
Donde no hay consentimiento de ambos jugadores, o donde hay más de dos personajes presentes:
- Ningún daño sádico o masoquista (agradable) al cuerpo de alguien.
- Nada que no se permita en ninguna película que no requiera el consentimiento de los padres (por ejemplo, PG-13).
- Cualquier tipo de abuso o violencia de rol contra el propio personaje con el que el jugador no se sienta cómodo.
- Cuando algo más molesta a otros jugadores presentes, el Departamento de Jugadores puede decidir por votación.
El Departamento de Jugadores (PD) es responsable de guiar a los jugadores, investigar presuntas infracciones de las reglas (especialmente la Regla Capital) e imponer sanciones.
Las sanciones al jugador por romper las reglas o causar alteraciones al juego de otros jugadores (por spam o uso injustificado de la comunicación OOC) se basan en la importancia de la violación, su impacto en el juego, el historial del jugador, las decisiones anteriores en casos similares y la voluntad del jugador de cooperar.
El
Jugador está obligado a:
- proporcionar toda la información solicitada sobre los personajes que participan en la sospecha de incumplimiento
- implementar acciones del personaje en el mundo del juego según lo solicitado por el PD
- mantener la privacidad y el anonimato de la conversación con respecto al miembro de PD y otros jugadores afectados
El
Jugador tiene derecho a:
- ser tratado con respeto
- solicitar recomendaciones específicas sobre lo que debe hacer cada personaje para resolver el caso
- solicitar la supervisión del Presidente del PD sobre el caso
- solicitar una investigación por parte de la Junta de Administración del Juego (GAB) si el Jugador sospecha que el PD está manejando el caso de manera incorrecta o injusta
This is an implication of the Capital Rule.
Each character spawns knowing only one language, no matter how many you as a player know.
Your characters may travel or meet characters from other language zones and learn new languages in game. But, even if you as a player have knowledge of a second language OOC, you must roleplay for each character a language-learning process for a minimum of forty (40) days.
You are allowed during this process to describe the actions of your character using any common language, though your character may only speak words learned in game.
It's understood that characters will learn grammar from experience, but some attempt should be made to explore it. Furthermore, machine translation such as Google Translate may aid in the language-learning process, but it is not sufficient on its own.
While we encourage using Cantr to learn languages, you are not allowed to spawn a character in a language in which you have no working knowledge.
El cuadro de descripción personalizada se ofrece a los jugadores como un medio práctico para transmitir información del personaje a otros personajes del sitio. El uso de este cuadro es un privilegio, y puede ser revocado por el Departamento de Jugadores. Pincha aquí para ver una extensa lista de ejemplos.
Información permitida:
- Atributos físicos (altura, complexión, color de pelo, cicatrices, etc.)
- Mayor detalle de ropa o joyas (botas desatadas, mangas enrolladas, etc.)
Información/comportamiento que no están permitidos:
- Cualquier cosa que rompa la Regla Capital
- Cualquier cosa que pueda estar en contradicción con la mecánica del juego (describiendo ropa que no viste, etc.)
- El abuso con fines de comunicación invisible entre personajes (las descripciones se registran)
- Cambios irreales de los atributos (un hombre pelirrojo roba en un sitio, cambia el color del cabello a azul después de escapar para evitar su identificación, sin roleo de un proceso de teñido, etc.)
Áreas Grises:
- Cosas que pueden estar en contradicción con acciones de los personajes. Sería un error poner que tu personaje está durmiendo debajo de un arbusto cuando está activo. Si describes esto, es necesario estar alerta sobre la actualización de las descripciones conforme sea necesario.
- Cosas que pueden estar en contradicción con futuras implementaciones. La mecánica siempre estará por encima del roleo, así que si tu personaje tiene un tatuaje, y los tatuajes son implementados, tendría que hacerse un tatuaje real para justificar la descripción. La mejor manera de juzgar si algo se implementará o no es comprobar el foro de sugerencias (asegúrate de hacer una primera búsqueda antes de postear de nuevo). Si eliges agregar descripciones como tatuajes, etc., la obtención de este tipo de atributos deberá ser roleado y no obtenido mágicamente.
Por favor aplica buen juicio y sentido común cuando uses esta función. Como resumen:
Describe los detalles físicos, y tal vez habituales de tu personaje, como si fueran vistos por un extraño imparcial. Como regla general, no pongas ahí nada que no pueda ser puesto en emoticones.
Puedes reportar las descripciones en violación de estas directrices con el botón provisto para tal fin.